![]() ![]() Mostly what drags this game down is the wonky camera angles that occur during combat. The heavy borders give it an almost cell-shaded rather than cell-rendered look, and the bosses are uniquely designed to make them as distinctive as possible. That’s the closest word I can use to describe this mish-mash of grindcore/almost hand drawn underground art style used in the game (most notably the load screens and the menu display). I’d say that, about halfway through, when you’ve accrued enough coins to purchase more skills from the “Chop2Shop.zom Store,” the game starts to feel more fluid and responsive (and Awesome), but I would have liked to have had a more robust choice earlier on to break the boredom of combat. Like driving a combine through a zombie-infested field (which was oddly more fun than it should be), to moving through a Pac-Man like maze while yes, you guessed it, Buckner and Garcia’s Pac-Man Fever played in the background.Ĭombat isn’t as stylish as it should be, and early on, with Juliet’s limited knowledge of moves and skills at her disposal, it can get kind of monotonous. But don’t worry, the game DOES try to break up the monotony by allowing you to do something different every now and then. You progress through these blocked-off sections of the map that requires you to kill a certain set number of zombies before you’re allowed to continue on. ![]() On a gameplay aspect, well, it reminds me a LOT of Splatterhouse. Like a record baby, right round round….er….*ahem.* I think I even remember hearing Dead or Alive’s You Spin Me Round. This of course is interspersed with heavier riffs Five Finger Death Punch’s The Way of the Fist, Dragonforce’s Hero of Our Time, and so on. I honestly chuckled the first time I popped off Juliet’s super move and Toni Basil’s “Mickey” stared playing. ![]() The game’s soundtrack supplementing the action is this equally crazy mix that works surprisingly well. Yeah I know, don’t take the game so serious, right? Personal gripe, is all. But on the whole, the vulgarity and somewhat ham-fisted insults from the bad guys (one of which actually uses said insults as an actual weapon), gets to be a bit too much to take in at one time. Not all though, there are moments, mostly between Juliet and her family that are actually great. That can get a little grating after a while, because it’s saturated throughout the game’s dialogue. There are plenty of F-bombs dropped during the course of the game, comments on Juliet’s breats, questionable sexual innuendo, masturbation, and, well, hell you name it really. Though, I have to admit, the game’s dialogue, even with the knowledge that the game never takes itself seriously, can get a little, well, salty and misogynistic after a while. You can expect to beat Lollipop Chainsaw in roughly four to six hours, depending on level of difficulty. This set up leads to plenty of surprisingly funny moments during the game (mostly from Nick’s disembodied head), though it’s sadly a very short exercise. Which can magically fit in a book-bag of all things. The game’s visual style is this unique grindcore/underground eclectic comic book menagerie with deep cel-borders (almost cel-shaded really), broken up by cheery rainbows and star-glitter when Juliet performs some of her special attacks with her equally colorful chainsaw. If you’re feeling that “Buffy the Vampire Slayer” vibe going on here hey, you’re probably not the only one. The premise is purposely ridiculous enough You control Juliet Starling, a zombie hunting, high school cheerleader who, through her mystical powers of awesomeness, carries around (and chats with, and even, eh….kisses) her boyfriend’s enchanted severed head. So before I really delve deeper into the madhouse contained within, I just want to say God Bless you Suda51, you truly unique and creative son of a b**ch. ![]() Lollipop Chainsaw doesn’t buck that trend. Creative, over the top, mildly offensive, but never sane. And with him, don’t expect things to be….sane. I kinda had the feeling from the word go that this game was going to be crass, crazy, and a little, well to put it mildly, weird. With that out of the way, let’s take a gander at Lollipop Chainsaw. Despite what you may think, not every game is designed to just please you. Lollipop, Lollipop, oh Lolli-Lolli-Lolli, Lollipop!īefore I begin my usual spiel, let’s get this out of the way if this game offends you in any way, great, small, in-between and all that, then this game is not for you. InteractiveĬontent Warning: Strong Adult Language, Adult Situations, Suggestive Themes, Sexual Content ![]()
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